I've got a fish character with lattice, bend, twist and motion path flow deformers and his eyes are controlled with Aim Constraints. However if I click on his eye while he's being deformed I find the eye's axis is no longer within the eyeball. Instead it's sitting in space where it would be if the deformers were turned off. Consequently the aim constraint is evaluating as if the eye was located where it's axis is, not where the deformed eyeball itself currently is.
So the eye's orientation is wrong. It's oriented as if it were sitting where it would be if it wasn't being deformed.
How can I get the aim constraint to evaluate as if it was sitting at the centre of the deformed eye, where in fact it should be?
Thanks, any help greatly appreciated.
John