first of all, I'd like to thank you for your help with this. I'm a newbie, that tries to do something that's above my current skill level.
1) the reason I'm trying to use NURBS sphere is because I have a quite a complicated pattern (red image below) that I'm trying to "wrap" around a sphere, and the only tool that I found so far that would allow me to do it is the project surface tool.

what I've done is I trace the image above in CorelTrace, and then exported it as DXF. Imported into Maya as lines. Projected it onto a NURBS sphere and then used trim tool to cut out the wholes, leaving a nice 3D shell in place. so far so good.
next step was to give that shell some thickness. so I figured I'll just use offset or duplicate the outer shell and scale it down, and then use loft to create these sections between the two shells. Unfortunately each trimmed space (or a whole if you would) is not a simple regular shape (such as cube etc.) and is made of multiple line sections making it hard if not impossible to loft. just take a look at the flat image above, and see how many trimmed spaces it creates when wrapped around a sphere.
so far I was able to create the interconnecting sections (between inner and outer sphere) using Surface >Filet tool. but it's a very tedious process of selecting each trimmed space (which in turn is made up of multiple line segments - you can't select them as isoparms, because it doesn't see them as isoparms apparently). all of this has to be done in the right sequence otherwise the Filet surfaces can cross and make a mess.
I'll post a screenshot later on today to show you guys what comes up step by step when I try lofting these as well. I'll upload the source maya file as well, so you can try it your self.