I have the same type of shot coming up as well, and I'm investigating the method of instancing PFX strokes to particles.
Basicly, I'm gonna try making a semi-dense particle grid that covers my landscape, and after adding some gravity, and making the particles fall and collide with the terrain, freeze the particles, and instance my PFX "grass" stoke to all of the particles to make a field of grass.
Not sure if it will help, but ya might wanna try it.
If you look in the Dynamics docs under particle instanceing/replacement, theres a PFX instancing doc that I was going to reference in order to help me try that.
Lemme know how it goes:)