Making curves and modelling

Hi,

I'm never worked with maya before, and i'm having problems with designing a logo.

I try to make a 3d-logo of my favorite group. Making it with extruding faces would be very hard, so i thought to find another way. I made a curve and wanted to place it on a nurbs cube, and after extruding the curve trough the cube, do a surface fillet, and trim away everything that should not be there. But the curve and the cube won't surface fillet. Maybe it just can't be done, i don't know my first thing i try to make. Can anyone help me out please. The logo i'm trying to make can be found in the upperright corner of my site "http://www.unicorns-temptation.com/Unicorns-Temptation.htm". I only want to make the upper part, the other part can be done by duplication.
Hope someone can help me with my problem. Other ways to do it are welcome to.

Grtz and thanks

I cant se any logo!? But thenagain i have nit got any thrird partys tuff on this machine.

This is the logo i want to make, in case you don't see it at my site.

Steven

Now thats definetly a object to extrude!

Owkay, but i made the curve for that logo, and i already extruded it, but how can i close the front i'm trying to do my best to explain so i extruded the curve and i have the shape of my logo, but in render view, you can only see the side. When you want to look at the front you see right trough the object. So i need to find a way to "close" the front. So the part that i colored red in the picture below

Steven

make a planar trim... But youd be much better of using bevel + instead.

Or in the first place make a poly planat trim of the curve and polyextrude that instead.

Okay this works, thanx for the help.

Grtz

Hummm.... all these technical terms give me a headach !
i think i would have just made a poly cube and moved the verticies arround till i got the shape right....
if you want a bevel on the top face , just make sure you have at least 3 layers in your Poly Cube.... select the top layer of Verticies and scale them down.... then move them back to where their supposed to be.....
its Rough no doubt , but workable !
especially sense you can add verticies easily enough !

its an idea anyway !

Dadieo.....

why would you want to make 10 times the work when trehe are tools to do this in one step?

Well, Yes its harder but it will work.... Remember there is alwayse more than one way to skin a cat !
( ack thats a horrable term ! hehehe )
anyway, i know i could do it by moving verticies, i don't know how to do it in one easy method.... so i do it the hard way
Personally, i like to use all the methods i can.... figure out the one i like best and use it.....but thats just me.
Maya put alot of work into automating things for you no doubt ...and if ya can USE them... but if you can't figure out how something works... fall back to a method you CAN use to get the job done ! .... learn how to use the complicated tool later !
A Logo is a perfect example of something that can be done a dozen ways any thing from start with a block and remove anything that doesn't look like the logo to
draw the logo with lines and extrude it, and trim for final product..... Any problem can be done in more than one way, .... alwayse keep that in mind when starting to modle something.

thats my thoughts... fer what ever its worth ..heheheh

Dadieo......

Yes yes offcourse i can shoot alleast 20 ways of doing the logo above. of wich i would probably only 4 and even then id save most of them for something that realy NEEDS the effort (like if it needs deforming, must be patched nurbs or something).