I'm getting a crash in OpenMayaUI.dll after calling finishAddingManips() from within the connectToDependNodes() callback.
I currently have two distance manipulators which map to simple distance plugs. The code almost identical to the sample code from footPrintManip except I have
added a second distance manipulator for a second plug.
What gives?
The stack looks like this:
baadf00d()
OpenMayaUI.dll!638ec8f2()
Shared.dll!6485e9a1()
Shared.dll!6484f4ab()
Shared.dll!6484e8f9()
SNodes.mll!SNavNodeManip::connectToDependNode(const MObject & node={...}) Line 146 + 0x12 C++