I have created a freepointtriad manipulator (the standard move manip) and i need to be able to attach it to a vertice, so the vertice moves with the manipulator. I've been try to work this out for a long time, so if anyone can help it would be greatly appreciated.
I tried the controlPoints plug. Use MPlug::elementByLogicalIndex() to get the correct point in the array. As I said in my previous message.... I had problems (crashes) when the mesh had input/output mesh connections. Also try the pnts plug. I never had real success and eventually abandoned manipulators but I'm hoping you'll fare better than I did. Let me know how things work out.