Hi everyone and thanks for the help in advance,
Im trying to learn how to do an eficient marker removal from a shot that has a lo of perspective change. It's a relatively long shot with the camera constantly moving backgwards on a track. As it moves backwards, it nodal pans left and right at times, so markers on the right/left side of the wall go in and out of the frame.
I'm trying to do this in Nuke 6 and i know that there is a way to project my clean 'patch' onto a card... i've done this, but when i move from the frame that i used to create the clean patch, the patch moves away from where it should stick...? I'm not sure why this is happening... Do I need to somehow link this patch onto a solve point (from my 3d tracking of the shot) that's located where the patch should sit?
Are there more efficient ways of doing this? I've seen the latest tutorial on rig removal on the foundry site, but this tutorial doesnt take perpective change into account.