Hi,
I have a particle system falling down on a nurbs surface and collide and die.... it has an instancer which gives say 3 different objects .... cube cone... sphere...
When that particle dies I have an emit command which emits another particle system with anothe instancer...with the same 3 objects . I want the emitted particle instance to match the one that has just died, so it appears that if a cone falling hits the plane the new object emitted is a cone ..... a cube hits... a cube is emitted....
I am having problems....
Using ... trunc rand func on object index .... this does not seem to behave correctly...
In sequential mode .. this still does not appear to work correctly...
Have tried expressions tying 1st instance to 2nd .. but no luck... and thinking tying object selection to particle id... as he ids from both systems match... but still struggling..
Any help would ease the pain
Regards
MrVieux