First, let me explain why I'm posting this question here rather than on the Discreet boards. I'm really a gmax user, so I don't have an account on the Discreet boards. Please have pity on me, though... it's a legitimate 3dsmax question, too!
I've written a file importer maxscript that imports Nendo files into 3dsmax / gmax. If you want to check it out, it's at:
http://www.spies.com/~palevich/3d/importndo/
It's my first maxscript, and it has a problem. I'm forced to trianglulate the object, because that's the only kind of mesh I can figure out how to create from MaxScript.
My question is:
Given a list of vertecies and polygons that use those verts, how do I create the apropriate poly mesh object?