Maya 6.0 installation on Debian/Unstable (using Kernel 2.4.25)
1 - Install Alien : apt-get install alien
2 - Go to folder /usr/lib and copy library libXm.so.1.0.2 to a temporary folder.
3 - Remove the lesstif1 package: apt-get remove lesstif1
4 - Get the rpm package openmotif on Maya 6.0 CD and convert to a debian package : alien -k -c openmotif*.rpm
5 - Install .deb package: dpkg -i openmotif*.deb
6 - Put back on folder /usr/lib the library:: cp libXm.so.1.0.2 /usr/lib
Relinking the libraries:
1- Remaking the link of lesstif library:
ln -s /usr/lib/libXm.so.1.0.2 /usr/lib/libXm.so.1
2- Remaking the link of openmotif library:
delete the libraries : libXm.so.XX...before, and after:
rm -f /usr/X11R6/lib/libXm.so.2
rm -f /usr/X11R6/lib/libXt.so.6
and :
ln -s /usr/X11R6/lib/libXm.so.2.1 /usr/X11R6/lib/libXm.so.2
ln -s /usr/X11R6/lib/libXt.so.6.0 /usr/X11R6/lib/libXt.so.6
Installing NVIDIA Drivers:
1 - Install the NVIDIA Drivers normally
2 - Edit the X config:
sudo kedit /etc/X11/XF86Config-4
If you already have an X config file working with a different driver
(such as the 'nv' or 'vesa' driver), then all you need to do is find
the relevant Device section and replace the line 258:
Driver "nv"
(or Driver "vesa")
with
Driver "nvidia"
In the Module section (line 51), make sure you have:
Load "glx"
You should also remove the following lines:
Load "dri"
Load "GLcore"
3 - Edit your AGP support (line 241):
Uncomment the line 241
Option "NvAGP"
There are several choices for configuring the NVIDIA kernel module's
use of AGP: you can choose to either use NVIDIA's AGP module (NVAGP),
or the AGP module that comes with the linux kernel (AGPGART). This is
controlled through the "NvAGP" option in your X config file:
Option "NvAgp" "0" ... disables AGP support
Option "NvAgp" "1" ... use NVAGP, if possible
Option "NvAgp" "2" ... use AGPGART, if possible
Option "NvAGP" "3" ... try AGPGART; if that fails, try NVAGP
The default is 3 (the default was 1 until after 1.0-1251).
Try start Maya with each one...I use the option "0"
Installing Maya:
1 - Instal csh:
apt-get install csh
2 - Convert with alien the *.rpm packages to *.deb:
alien -k -c AWCOMMON*.rpm
alien -k -c MAYA6*.rpm
3- Install the *.deb packages with "dpkg -i"
4 - Put in the folder /usr/lib the library libstdc++-3lib6.2-2-2.10.0.so
5 - ldconfig -v /usr/aw/maya6.0/lib
6 - Call the program with maya in terminal...
Configuring Hot-Keys:
KDE desktop configuration
For Maya to work properly with KDE, some modifications should be made to the mouse control using the Control Center. The default bindings of the Alt key and mouse buttons do not work well with Maya. We recommend turning off the Alt+mouse buttons in the KDE configuration panel.
Different versions of KDE have different methods of selecting the key bindings. See the KDE documentation for specific instructions on how to configure them. Since Maya uses the Alt+mouse buttons for viewport tumbling, you need to ensure the bindings don't conflict.
KDE 3.0
1 - Open the KDE Control Center.
2 - Select Look & Feel and then select Window Behavior.
3 - To navigate the windows without clicking each one to set its focus, open the Focus tab and:
Select Focus follows mouse from the Focus policy pull-down menu.
4 - Turn off Click Raise.
5 - To use the Alt + Left Button and Alt + Middle Button keystroke combinations for Maya's camera tools, open the Actions tab and:
6 - In the Inactive Inner Window section, select Left Button > Activate and pass Click.
7 - In the Inner window, title bar and frame section, select Modifier Key > Alt from the pull-down menu for both keystroke combinations. Set the remaining buttons to nothing.
8 - Click Apply and close the Control Center.
I hope you enjoy the guide...sorry about my English...I'm brazilian....
Please post your success or failures...
Tnks