Maya API and DAG nodes!

Hey there maya developers!

I've got some questions about maya api and dag nodes. What does it work like?? Example is it possible to create a "new" transformation DAG node that outputs more than one transformation....like the particle "instancer" node...

Any Ideas??? and how do I implement something like that??? a DG node with transformation functions sets???

Please need help and advice!

Thanks

/Mike

i have exactly the same problem

You could make a DG node that outputs different transform matrices as a multiattribute, and then connect that to several transform nodes to position different geometry.

Or are you interested in creating a node that would actually populate the scenegraph with new transform nodes according to some rule?

  • Alex