Maya -batch hanging

I've been hitting a wierd bug while trying to render using maya -batch (for our render farm) on linux. If a file texture path is incorrect or the texture is misnamed, maya hangs while loading the file, with no error or reporting. I can't imagine that this is a common maya bug....but I don't really see how it could be caused by the linux flavor we're using or our file system.

I'm running Red Hat Enterprise Linux ES Release 3.

Thanks

i don't think that the distribution is a matter. If you had a false texture path in your script, the script cannot be run . . . think that is normal.

does it run when you correct/delete the false texture paths ?