I've been hitting a wierd bug while trying to render using maya -batch (for our render farm) on linux. If a file texture path is incorrect or the texture is misnamed, maya hangs while loading the file, with no error or reporting. I can't imagine that this is a common maya bug....but I don't really see how it could be caused by the linux flavor we're using or our file system.
I'm running Red Hat Enterprise Linux ES Release 3.
Thanks