interesting read - thanks. so basically thanks to Alias's refusal to work on the IFF file format, compositing operations still don't work very well with combustion or after effects, and the workarounds are dodgy at best. but i guess they must have their reasons like consistancy for shake or something.
regarding the end of the article, i have been using blur2D in production for a while, unfortunately its not a solution for compositing when i have to combine it with renders from mental ray, which doesn't support motion vector renders and would calculate the blur differently (eg, if you overlay a blurred mental ray shadow pass over a maya color pass, they won't match).
hmmm... what i could do, using a Zdepth shader from within maya, is get a 'fake' Zdepth render that will result in a normal greyscale RGBA sequence... my question is would i be able to import that sequence into AE or combustion for that app to use as the Zdepth info....? because its an RGB render it would have the advantage of being anti-aliased as well, which maya's Zbuffer isn't by default
that might also solve the problem of compositing maya sequences with mental ray sequences as well.... but before buying combusiton i would still need to know that it would let me use a seperate sequence like that... here's hoping! 