Oct 2013
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Oct 2013
Oct 2013

Hello
I formerly work for years with Cinema 4D. Now I switched to Maya and I have a question about curve modeling. Please have a look to the attached jpg. It will show you a curve-modeling-procedure in Cinema 4D and I want to know how to achieve that in Maya.
Thanks.

croppy

Nobody?
Well, it seems here is one of the few disadvantages of Maya, eh? (maybe in my eyes only)

You can do this. Its just that thinking exactly the same way is not a productive approach. So once you stop thinking that way then you will get it. You are just dicovering that you in fact have a quite limitted toolset.

Try not to think about how you did things in x or you will forever be locked to x. you will be happier that way.

Anyway i can think of 12 ways to do this. But its best that you work it out yourself.

Ps. Yes everything has an downside

You're right Joojaa
The working method in one software is (most times) not the same in another one.
But would you explain me one of your 12 methods, please?

Look at your edit curve menu.

Inserting points is Edit Curves ->insert knot the options box gives options to insert at selection or number of points between selections. Since maya works on exiting selections select curve parameters by holding rmb above curve and selection curve point. Now theres no delete segment but here is a Edit Curves -> detatch curve command that does the same thing. Or you can copy the curve over and delete the extra points etc. etc.

Tough in reality you can skip the insert knots part alltogether and detatch the curves directly.  So select 4 points and just detach, then delete the newcurves that lie in between, (no it wont alter the shape of your curve) as thats one step less to work. If you want you can go further and eliminate the delete steps too but thats another story. So not only could maya do this but it could eliminate 25% of mouse clicks by default and even eliminate more if you wished.

And all of this you should have been able to figure out yourself by looking at your menu structure. Learn to look at what you have.