Maya Export To Md3

I have Maya 7.0, is there a way I can export my model to md3? For Quake 3 by the way.

Thank you in advance, :]

i have this porblem
if you find a way , talk with me
Miladbat@hotmail.com
what is your mail?

tonypince@comcast.net

QUOTE(Little Washu @ 08/22/05, 08:08 PM)
I have Maya 7.0, is there a way I can export my model to md3? For Quake 3 by the way.

Thank you in advance, :]
[snapback]213000[/snapback]

I know this is an old topic, but hopefully this answer will help other people who are also looking for an MD3 plugin (I just got through with that hassle.)

As far as I know, the only way to export from Maya into the MD3 format is to use the MD3 converter that was created by the QuakeRally project team. Unfortunately, the team stopped doing the project a while ago, and the last version of the plugin was compiled for Maya 4.5.

I've gotten it to work with Maya 6.5, but I had to recompile the plugin from source to get a working plugin. I'd offer you my binaries, but they won't work with a different version of Maya.

I think your best bet is to either get a compiler (I used MS Visual C++ 6, maybe Cygwin or DevC++ will work?) and compile them yourself, or find someone who can compile it for you (they will need Maya 7.0 installed.)

...OR someone can buy me a copy of Maya 7 and I'll compile it for you.

If you are still mapping for Q3A, you're proly familiar with 'q3map2.exe' - updated bsp compiler from the vanilla version.

Well, compiling your *.map with q3map2.exe (in conjunction with GTKradiant of course) allows for *.ase's (native 3dsmax file format) to be imported and compiled with the added bonus of collision detection.

Luckily, Epic has released a plugin that lets Maya export geometry as *.ase's (for their UT games).

I can't find the link off hand, but the plugin you'll want is called "ActorXTool" - and that's what lets you export *.ase's.

Granted, I haven't worked in Q3A for a while, and I'm not sure of the availability of q3map2.exe anymore. But if you use it, you should already be good to go. I'm currently working in DOOM3, and the ActorXTool plugin works seamlessly for Maya 6, 6.5, and 7 (Epic has several different versions of their plugin available for download).

Hope this helps a little.

-kropcke

Check out maya2q3.

I'm the main developer behind it so if you use it just fire bug reports and feature requests my way.

Phill

Just copying post from Splash Damage forums:

QUOTE
Beta release available: Muskoka plugin for Maya 6.0, 6.5 and 7.0 on Linux and Windows XP platforms. MD3 import/export support is done, and MDC import is done. MD2 reference importer works. tags, tag-anims, vertex-anims, are functional.

For a more detailed feature list, please take a look inside docs/Features.txt file included in the RAR bundles. I've created a Yahoo group for the plugin, which is where you can find the download bundles.

http://groups.yahoo.com/group/muskoka

Maya modellers, try it out and drop me some feedback at Yahoo groups. Thanks!

_________________
Mr.Mxyzptlk

does anyone have one for maya 8?