you should have told me you wnated to foce the answer maya sucks ae is better and i wouldnt have bothered
But i dont agree so thats moot, ae quite simply sucks instead, its ok, except for that fact its slow and doesn't do comp very well. But as a animator for motion graphics its pretty decent.
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Hmm...I wonder why they call it an Effect then.
They are just bundled in to the sytem because they vere made, no point in throwing them away. You need to call things something inorder to group them into the gui.
You dont actually need fireworks effect for making convicing fireworks its just a demo on how to bundle up things. You can easily do this with your own emitters. It is by the way a 8 year old demo in that so no woender you find it uncovincing. it was never even supposed to be state of the art even 8 years ago. But rather show how you could sutilize particle systems innovatively.
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The caching is a problem because we are sending this out to a remote render farm, and therefore it is inefficient in my opinion.
Instruct the remote farm to redo the cache. Anyway maya can render it without the cache, its just that if you have 4 computers rendering then they would all need to revisit all frames because a discrete simulation is dependent on the previous frame. Meaning youd waste this time 4 times. Even ae would have the same problem. Now since 4 machines are doing this its possible one of them would go wrong and youd have to re render that slice.
So in way its a security issue. If a renderer fails it dont need to start over form frame 1.
Now lets push this image intoa farm with 1000 computers and you are rendering 2000 frames. Now each computer would spend a minute or so to update the simulation state and 30 seconds rendering the frames. So what you have done is billed yourself with 3000 minutes worth of computer time usage versus 502 minutes of work, billing yourself 6 times more than you would need just because you feel its frivillous for you to send files.
Likewise you could say that its a impossible thing to get tghe files out after all you get ione file per frame out of the farm too.
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, I just feel that it's overkill.
you do understand that if you render with something like prman, it des generate some 6 files per every frame ever rendererd (and as a result does not need a particle cache), theese files are being huge too. And that my firend is as state of the art as it gets.
Anyway its a system that needs to scale to those complex scenes yes so in the end it uses same mechanism.
Besides the number of filesis not a issue to the computer jsut your sense of whats worng. the cache could be jut one file if you wished but it wouldnt change anything. Now atleast its easyy to use system tools to make changes to individual frames.
On this note if your farm supports remdering mi files directly then you dont need the cacehe files just the flat out scene description expotrrted to one file if you wish, tough having one file per frame is more flexible.
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I wish. I tried a few times to scale up Maya's fireworks example and I could never get it to cooperate.
oh deary deary me. Open the outliner and select the object named Fireworks and scale it up. The relative size of the burst is controlled by max burst speed.
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It's just so much faster to use it IMO because I spend less time writing MEL
you dont need to write a single line of mel to make a fireworks type effect with particles or even coregraph them, what do you need? I mena you can easily mould the shapes of the fireworks.
Anyway this feeling is mostly just bacuse your better at using ae than maya.
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Then use the nulls as emitters using Trapcode's Particular plugin
you could do this in maya too. ![]()
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My only problem right now is faking reflections on a ground plane.
make the particle system a a comp then make a second comp that has that comp and a flipped version of it for the flor. Not accurate but a widely used trick that fools humans 99% of the time.
If you want to be proper render a copy of the effect with a camera that is mirrored across the plane and comp those two together. Basic computer graphics 101 pixar has some papers decribing how to get the position calculated if you dont know how.