Okay, I'm new to maya character animation. I'm familiar with character studio, and am a very good 2d animator. I went thru the instant maya tutorials and have been doing indepth learning of rigging, control objects etc... but when it comes down to actually getting the character to move I find too much happening that makes no sense...
so I'm looking for a good starting point for skeletal character animation in maya for games....don't need rigging lessons, don't need squash and stretch lessons, just the brute mechanics of getting your rig to move without disaters.
Do character sets matter? (for game animation) What is the basic idea of character sets?
Does the trax editor matter?
Which editor is best to use -curves, dope sheet?
How do I keep Maya from interpolating my poses until I really want it to inerpolate? Ie, how do i isolate one sequence (like a run) from another (like an attack) with out them interfering with eachother (the attack pose gets interpolated all over the walk cycle)
Why do my minotaurs' arms freak out when I try to wag the tail? (okay that's too specific, but it was the catalyst for this post.)
There seems to be a gap between basic bouncing ball tutorials and the stuff I see in Quake or Jak and Daxter that I don't see filled anywhere. I'm not sure if I'm just an idiot or if these problems are common enough, but they sure dont get adressed too clearly in the help files...
any leads on where to look?