Okay so I've been working on animating a bipedal mech, I realized I made some mistakes so I want to start over.
No matter what I try I cannot delete the joints. I have tried unparenting which doesnt help. If I use the "remove joint" option it says a root cannot be removed. Somehow the peices of the model are rigged to the world?
If I click on the main root joint at the center of my mech it selects the entire top half of the model.
This is very frustaating, I'm new to animating in Maya and when I want to delete something it should be simple!!
Deleting joints by type deletes the entire model......
Somehow I deleted one joint? The joints are showing animation history but I already deleted any animations?
