Hi,
This is my first time on this forum, so be gentle if this doesn't help.
I had the same problem with Maya and couldn't for the life of me work out what was wrong. The answer is simple but painful...
You should delete all history from your model before doing a smooth bind. Also if you make any tweaks to the model after binding, you add history and it slows down. You cannot delete the history, when bound, as this also deletes the cluster information and you lose all your weighting.
The simple answer is too unbind, do your tweaks, delete history, re-bind. A real pain in the arse. Or....
a long winded solution. activate your paint skin weights tool. Select the maps option and save out a luminance map for each joint. Unbind the model, delete history, rebind and then reload all the maps back on to the correct joints.
This adds back the weighting. This is a tedious solution and doesn't always give you the correct weighting.
So we have wriitn our own system.
This stores the weighting values of cv's into an array.
Then it deletes all history and then re-weights the cv's
The system works as a mel script.
Please email me personally and I will send you the script.
gavin_moore@scee.net.
- source script.
- enter name of model that has the hidtory.
3.enter the name of the skin cluster. Check your hypergraph for name.
- enter the root node name of the whole skeleton.
Ok that's the pratice. Save before you try.
email me and I'll send it to you.
gav.