hi
i don't know how to install python plugin in maya. i have maya 2010 and python 2.7 istalled and working. i even have the python tab in maya script editor.
but it's not working. there is no pysource plugin in the plugins folder. what do?
i downloaded the plugin from http://cgkit.sourceforge.net/download.html (Maya/Python)
but it says it's not compiled. soooooo... the readme says:
sourcepy Maya plugin
Copyright (C) 2005 Matthias Baas
######################################################################
Installation
The plugin is built using SCons (www.scons.org). If necessary, you can
do customizations in a file config.py where you can set additional
include paths and library paths in the lists CPPPATH and
LIBPATH. Example:
CPPPATH = ["...path1...", "...path2...", ...]
LIBPATH = ["...path1...", "...path2...", ...]
For a complete list of config variables and the values of those variables
see the output of "scons --help".
You have to make sure that the Maya SDK and the Python SDK can be found.
To compile the plugin you have to call "scons" in the root directory of
the sourcepy plugin (where the SConstruct file is located).
If everything went fine, the result will be in the bin subdirectory
(the file will be called sourcepy.mll or sourcepy.so) from where you
can copy it to any convenient place where Maya is able to find it
(e.g. maya//plug-ins).
Under Linux you also have to create an empty file sourcepy.sog and put
it in the same directory where the actual plugin sourcepy.so is located.
If you don't do that you still can invoke Python code but you won't be
able to import any C extension module.
###############################
i read that at least 20 times and i didn't get it right. how to "call" "scons"
i even downloaded some "scons" but i don't know what to do with them...
can anybody help? i'm stuck with it all day. and i'm no programmer yet.