Hi,
havent been around here in quite some time,
2 busy workin, but I thought i’d go ahead and post the last pic I did before I started working(which was quite some time ago). I know this image isn’t perfect, theres things I know i’d do to flesh it out more, if I had time to go back to it.
But oh well, figured i’d see what you guys think of it anyways.
Thanks
Too little geo for such big picture, in other words; minimalistic.
Textures look too much like 3D-cafe ones…
Aaahn, did somebody pee himself a lot while chained to this thing? (is that pee-fungus at the bottom?)
-=<< I’m sick and tired of being sick and tired! >>=-
The textures are okay but they are lacking. It is clear that the floor is a texture map. The rivets should be geometry. The column is supposed to be made out of steel plating but looks more like bathroom tiles mainly due to the large dark gap between the sections.. looks like “grout”.
I would suggest.. getting a camera and spend some time collecting some actual textures that that match what you are going for. I tis clear that the textures you have were made from fractal noise which might as well be stock textures.
If you’re going for realism then you need to get more real with the textures. Go ahead and put walls and so other details into the environment because a column and some floor is too easy to scrutinize to death
For me the two really go hand in hand, but as for the lighting itself, its really flat, you get an idea of the shapes involved but the light isn’t allowed to play off the surfaces, or enhance the composition/mood.
The lighting looks cool because it is rendered in 3d I can still look at a chrome ball on a table and think ‘Damn 3d is cool’
I dig the concept, and I hope you add to it, and keep us posted on the progress.
What I find ‘lacking’ in the lighting and composition is the overall symetry of the scene. The most interesting part for me is the chain and cuff. It’s different, and there isn’t one exactly like mirrored. The lights could use some intrest, and this is where walls and tables could come in. Think about exploring different colors of lights as well as brightness levels.
If you have access to even a cheapo digital camera, you can get textures. That is definitly the way to go, otherwise I would break your textures up a bit more in photoshop.