QUOTE(thirt33n @ 05/27/07, 09:24 AM) [snapback]266949[/snapback]
It would be really hard to explain in words, so i made a rig just like that. You can download it and you should figure it out. Its all done using locators and constraints, and in two cases making a parent constrain and then breaking all but the Y translate connections. http://www.filefactory.com/file/8e04c2/
The host will delete the file after 7 days, so if you cant download it, post here and i will re-upload it.
Really interesting. I'd love to see your solution as it would be very helpful for a problem I've been having. Skeletons just aren't cutting it. Would you mind reposting your file ... or email?