Well, i've tried, but it seems i'm some kind of failure with polygons, i'm more of a perfectionist type, but somehow maya seems to be able to keep me mad. The problem is, every time i model with polygons, there is like ALWAYS twips and indents after smoothing in the surfaces, and also... it seems that 3DS max is way better with smoothing.. it may just be me, but all the pictures i see from max users are always smooth without any annoying indents and stuff, is there any tips on how to use low polygon modeling efficently without screwing up like i do all the time?