MEH!. Polygonal modeling

Well, i've tried, but it seems i'm some kind of failure with polygons, i'm more of a perfectionist type, but somehow maya seems to be able to keep me mad. The problem is, every time i model with polygons, there is like ALWAYS twips and indents after smoothing in the surfaces, and also... it seems that 3DS max is way better with smoothing.. it may just be me, but all the pictures i see from max users are always smooth without any annoying indents and stuff, is there any tips on how to use low polygon modeling efficently without screwing up like i do all the time?

Well I think the maya smoothing works best with quads and gets th etype of problems you describe from ngons and tris misxd with quads.

here's one part of the problem i'm talking about.. here's what happened while TRYING to model the basic shape of an xbox......

www.geocities.com/nboy222/xboxscrewup.jpg
NOTE you will have to probably copy the link URL and then paste it in a new explorer instance, because geocities is not working with such linking like this ;/ strange..

MEH! this sux ;/

You'd have to show me the wireframe as well but I suspect that the top surface is an ngon and that is why you get the undesired results when you try to smooth

what do you mean by the word ngon? not completely familiar with that term.

It means a polygon with nth nunber of sides to it.. usually referring to a polygon with 5 or more sides. It you want mor epredicatable result syou will need to use the split polygon tool to divide the ngon up into quads so that it connects venly to the edges of the surrounding sides.