Agreed on expressions.
I thought about just geometry data, seperate sections for NURBS and poly specific stuff might be an idea though - things like how to generate lofts 'n' stuff like that might start to overflow a general geometry section.....
maybe
Geometry
- General (nodal data)
- NURBS
- Polygons
- Subdivs
- Scene Objects
But yeah, i'm not sure. I guess we know that the mel FAQ is going to deal with the language and common problems with it - so it's probably best getting those sections underway first, ie Trouble Shooting, language basics, and the good old script jobs et al (general).
The next problem though is what else should be covered. As with the paint FX mel scripts, that should really be with the paint FX FAQ. Should mel scripts that say directly affect rendering be in the rendering FAQ? texturing in the texturing faq and so on and so on?