greetings!


As you all can see, some of the textures will not render.
I found out that everything outside the grid in the UV editor becomes black, and will not render in mental ray as it does in maya software. Why is that, and how can I fix it? Because of the scale I don't wanna limit the texture... I want it to tile like the software render does.
Please help!
And yeah... using maya 5.0.1.