Mental ray not rendering tiled uv texture

greetings!


As you all can see, some of the textures will not render.
I found out that everything outside the grid in the UV editor becomes black, and will not render in mental ray as it does in maya software. Why is that, and how can I fix it? Because of the scale I don't wanna limit the texture... I want it to tile like the software render does.
Please help!

And yeah... using maya 5.0.1.

I remember that I've got a similar problem once. Could it be that you've set the filter type of your texture node to "Off"? If so, change it to something else and your render should be okay.

I was having the same problem, and Randolph... you just made my day. Changing that filter type back to quadratic fixed the black tiled textures in MR. Thanks!