Does any method support moving fluids or can blur reflections?
No.
is there anything particular i should know?
yes its a trick as far as tricks go it sometimes works and sometimes it has no chance in the world. See z depth. Also note all of 3d is a trick of some kind.
but even the animation codec (witch gives big files) was not perfectly fluid and is not
Clunky is many things. one of theose things is your computers speed. Again we can not debug this question form afar we suggested all things for you*. cant be helpped. Basically it can be any of the things we suggested, even just a optical illusion caused by a bad lcd monitor, or bad motion vectors would be a good culprit anythng really**. Suggest its aprblem with your defaults (nuke computer form orbit, since nothing else seems to work for you).
But one more stab, are you having a ntsc to pal or vice versal time pulldown/up going on? Or too many comprssion cocec keyframes.
This can also be one of those pshycological things, like the want of some popele to under filer and then get temporal asliasing instead. Its not neccesery about want its about what is.
how can i genrate a z depth pass that takes everything into account even fluids?
well he easy answer is you can not but you could if you really wanted to store a deep raster. But before you ask no you can not get software that does this without coding yourself. (everything is a very broad spectrum so it can not be given).
You can get some things.
how can i genrate a z depth pass that takes everything into account even fluids?
Depends on your post processing application. Several ways. You know you can not keep doing this like of questioning. Either you spend time to understand what the computer does or your obsolete when the next version of something comes along.
at the frame boundary?
well you can render it in 3d. OR if the 2d trick is enough then just render a few pixels extra aroyunnd yoru end image size.
wouldnt the static hdr give weird results? whats the most practical way to stay convincing?
perhaps, but then again human eyes are easily fooled so just adding a motion blur on the images would make the hdr look moving and then just a few close elements moving in your scene to block parts of the environment will do the trick. Off course out in the open desert not much changes.
There are no definite answers sometimes things work sometimes they do not, there are NO RULES that can solve your problems.
how do i composite my contribution maps?
well really if you want it done properly your comp app must support this function
witch layering mode should i choose?
its a bit more complicated that that im afraid.
i only want to see the front and back sss?
use misss_fast_shader_x or turn output_sss_only on
- we can not solve your problems since we are not ON your computer. We can just guide you on the way, if you still can not solve the problem its not solvable.
** if we can not replicate the problem we can not say anything useful.