I saw a discussion not too long ago that touched on something similar but I can't seem to find it. If anyone knows where that thread went I'd be happy to have it pointed out so I can see what they eventually did there.
Basically, I'd like to know how to move UVs from 2 objects into 1 UV space (basically combining the object) but at the same time move the textures for each object so they still obtain the texture at the correct new UV positions.
Anyone have insight into this? Any bit of help would be appreciated.