I need to convert a mesh to a heightmap. Unfortunately the mesh is of a roughly 4kmx4km area and I need realistic 1st person detail. If I try to do the height map as one mesh it doesn't have the detail I need, and if I try to cut it up, the veiw angle at the edges is messed up enough to where the chunks wont match up. All this using Luminance Depth batch render method. Maybe there's some small step I'm missing, I'm not sure.
If you have a workaround to make all the chunks line up right AWESOME!
Otherwise, does anyone know of a MEL or something that can go vertex by vertex and output the height values to a grayscale image? If not WHY THE HELL NOT!?!?!, somebody needs to make one!
