I seem to be having an issue trying to get the lightmaps that mib_lightmap_sample creates to look right. The lightmaps seem to be very blotchy -even when I pump up the number of final gather samples past 2000 and render out to large textures 2048x2048. Are there other setting s I need to use to get MR to give me a decent lightmap?
Another big issue is that the gamma/ exposure level of the .map file(I convert these to .exr) doesnt match that of standard output renders using the same gamma level (1.0). If I batch render my scene to .exr the exposure of the image is way less than the .map output file). I am using final gather with no real lights in my scene. Its almost as though the final gather is more intense in the lightmap than in the standard render
thanks for any suggestions