The new model i made in blender, to animate on maya doesnt seem to want to move right, i create the skeleton and ik handles, and when i bind it to the model, it moves wierd, it takes parts of the body with the part i move that idont want 2 go with it. example-I move the knee up and the hand moves with it, same thing when i move the arm, it pulls the leg with it. and it flattens out the model, like its made of a mesh, not solid...How can i fix this? i spent alot of time making that model in blender i dont want 2 have 2 scrap it..