QUOTE(alf_ @ 04/03/09, 06:37 PM) [snapback]304840[/snapback]
So, are you sayng that I would be waisting my time and that my skills would not help me to become a good Gaming/Animation modeler?
Not exactly but you'll soon notice that most you already know doesn't really count. A nurbs surface sculpts a mathematically perfect surface, polygons don't. Polygons are a illusion so most of the stuff you have learnt does just not apply. And most game modelling works totally different. So you'd basically retain is your artistic skill and competence. But youd need to redevelop all the tools and approaches form scratch.
For example you cant just cut a hole in polygon surface and expect it to work out, because it does not see how the newly created polygons a happen to lay out is what counts. As a second example lets say you have something that looks good because the normal interpolation happens to work right, because you set the normals manually without altering the surface. That thats the right thing to do. On reverse of this putting a shape that interpolates wrong is also easy so thets the worng way to go. You can never manipulate the normals of a nurbs surface. So at the end of the day modeling for a lowpoly game is different from industruial modelling just as much its different form modeling for film. And just as much as modeling for animation is different form modelling hard durfaces. Hard surface modelling is way different form organic modelling.*
So i would say that MAYBE 70-90% of your skill is not transferable. But hey youyve done the hardest part so youll only become that much better no matter what you end up doing.
On the other hand your skill as a clay modeler is more valid than all those years doing nurbs. as sculpting high poly models for the normal maps is more closely transferable into applications like zbrush and mudbox. Where talent is needed. Here id say your skill in this is maybe 50% -50% usable, Also some BIG studios actually use clay modelling for this purpose. Off course all that skill in art itself is 100% transferable
So the basic problem is that the technologies used have long since say about 12-15 years ago gone to totally different directions. I would go even as far to say that the technology used in DCC is starting to out win the one used in engineering.
- just how many physically accurate and artistically pleasing human models have you done with nurbs? I have but that's sooo 1990's. I mean its as big difference as theres difference between a mechanical engineer and a fine arts major. (not it doesn't have to be big for certain individuals but for most its wast)