I was wondering if anyone knew a good approach of modeling a somewhat realistic snail shell. I have tried extruding on a path, but it's hard to get it to look right because a snail shell's "twirl" gets thinner as it gets closer to the center.
Any help will be good.Thanks alot.
how about birail?
how would I apporach it with birail? I've never really used birail.
have you tried with anim snapshot?
definately use animated snapshot....look in the manual...it's easy.
I'd go subD from a cylinder. I love Subd's , no matter how much they arent like >.....-=<>=-
Did you try a playing with the duplicate function using a CV curve? You can scale and rotate several curves and then loft a surface. Probably not the best solution ... but it's another option.
Snapshot is a goodidea, but i still would opt for birail for more precise results.
with following workflow. Make a Spiral, duplicate it , remove one cycle of the duplicate. Make the side profile and birail. Bam ready to go.
go to www.armanisoft.ch and get spiralizer you can create spiral shells and export them as dxf files for importing
Hmm.... how about using spiral curves and one or more cross sections and then doing a birail on it wiith the scale proportional option? Then freeze the geometry and tweak till you're blue and happy.
-- scooba --