Hey guys,
I'm trying to acheive a range of shapes in a similar vein to this link: http://www.archdaily.com/wp-content...96\_m2674-09.jpg
Apart from starting with a box etc, and moving individual poly/mesh points till its right, is there an easier way that you can think of? like something a bit more 'generative'? I want to keep it quite neat / low poly and tweakable, its for my architecture projects and I eventually want to physically model these things.. Also is there a way to, or plugin for, merging two faces where the resultant merged face approximates between the normals of both faces?
Thanks - Any help appreciated,
Matt