Monster Walk cycle

here is a short piece focusing around a walk cycle I have done for a game model of mine... It is synced up to a music track...

Moster

Nice work. Good use of low polys.
Since this is the critque section, I will try to offer something.

For game use it is very good, and probably doesn't really need anything at all. However, anaylzing it for accuracy, which a potential employer would do, I see one possible area to check.

He doesn't appear to be shifting his weight. His legs are spread very far apart which is fine, but this would mean he would have to shift his weight even more than average.

If you watch the animation slowly on his first step, he seems to defy gravity as he lifts his back foot. To correct this, simply shift his body over a little over his planted foot, until his raised foot is ready to descend.

If you really want to test your rigging out, make him do a flip. That always catches people off gaurd, but I have no doubt you could do it.

Thanks for sharing.
Urp

Thanks for the input.. I see what you mean about the first step...

Doing a flip would be cool.. maybe half a one so he lands on his ass... i think he's a little too big to do a full one