Hey everyone, first post on the board,
So I'm working on a project in which we have a motion path that goes up and spirals in on itself. The problem I'm having is this: when I attach objects to the path, they follow it well enough until the spiral, at which point they will not rotate more than 179.00 degrees. When it reaches that point, it resets to zero. This causes the object to "flip-flop" the direction it's facing in as it goes around the spiral. I've tried a few different "World up types" but none of them seemed to fix the problem.
Any ideas/suggestions?