The problem is precisely that my rotations are NOT being taken as relative when I set those keyframes on top of the clip animation.
One example... my character is holding a machine gun and in his gun arm I have animated the recoil motion and saved it into a clip.
Now I want to add animation that moves the arm around so that he spreads his firing, so I rotate a little bit to the left and I set a keyframe. As soon as I do this the arm shoots out of place, but if I deactivate the old clip it appears in the correct position.
Now you could say... "why don't you deactivate the old clips, do your new animation, save it to a clip, switch it to relative and THEN reactivate the old clips?". That actually works fine, but I need to be seeing my old animation as I set the keyframes for reasons of timing the new motion to events of the existing one.
So I'm still stuck. Any ideas?