A simplier approach would be to deal with it before you enter the 3D "module". Animate them spinning and then add a TimeBlur, TimeEcho and FrameBlend. They three combined with the correct settings can give a base look of what the motion blur of a propeller looks like.
Here is a very basic setup:
set cut_paste_input [stack 0]
version 4.5027
Constant {
inputs 0
channels rgb
format {"512 512 0 0 512 512 1 square_512" 0}
name Constant1
selected true
xpos -256
ypos -192
}
Bezier {
points {{
{18 256 59.4 1.54 59.4}
{256 262 59.2 0 59.2}
{492 257 59.2 -1.6 59.2}
{255 253 59.4 -3.14 59.4}
}}
shape {{curve L x1 0}}
center {256 256}
p1 {100 400}
p0 {100 100}
name Bezier1
selected true
xpos -256
ypos -123
}
Radial {
area {231 229 282 282}
softness 0
p1 {100 400}
p0 {100 100}
name Radial1
selected true
xpos -256
ypos -97
}
Crop {
box {0 0 512 512}
reformat true
name Crop1
selected true
xpos -256
ypos -71
}
Transform {
rotate {{curve x1 0 x100 1000}}
center {256 256}
name Transform1
selected true
xpos -256
ypos -45
}
TimeBlur {
offset 0
name TimeBlur1
selected true
xpos -256
ypos -19
}
TimeEcho {
framesbehind 3
frmaesfade 3
name TimeEcho1
selected true
xpos -256
ypos 7
}
FrameBlend {
name FrameBlend2
selected true
xpos -256
ypos 33
}
Retime {
input.first 10
input.first_lock true
input.last_lock true
output.first 0
output.first_lock true
output.last 90
output.last_lock true
warp {warp {curve C 0 1}}
name Retime1
selected true
xpos -256
ypos 73
}
Retime {
input.first 0
input.last 90
output.first 0
output.last 25
speed 3.6
warp {warp {curve C 0 1}}
name Retime2
selected true
xpos -256
ypos 99
}
I hope it helps.
Cheers,
diogo