Its not hard at all, set up the timeline and execute these scripts.
For transformation:
recordAttr -at "translateX" -at "translateY" -at "translateZ";
play -record;
For rotation, angle units has to be set to radians:
currentUnit -a rad; // units set to radians
recordAttr -at "rotateX" -at "rotateY" -at "rotateZ";
play -record;
currentUnit -a deg; //resets back to degrees
currentUnit -fullName -query -angle; //prints current angular units
and, for scaling:
recordAttr -at "scaleX" -at "scaleY" -at "scaleZ";
play -record;
YES I know, Alias should have included these obvious scripts on the Animation shelf shipping with Maya
Also If you want to go back and redo your motion capture you will need to go into hypergraph and locate and delete the record nodes connected to your transform node. They're called record1 record2 .. and so on.
Happy mouse shaking 
Audun