Specific problem: i am box modelling a car but the door is not a vertical edge so how can i push the points to draw the door correctly following the polygonal shape instead of moving in only z . It works with local center( moving one point at a time )only if the polygons left and right are in same plane. But if not? reference the left or right polygon?
Anther solution would be projecting a curve/edge in my box . But is that possible in polygons?