Hi and thanks for the response. The displacement mapping approach doesn't work either as my subdivision approx editor will crash mental ray with any settings greater than 4 in the max subdivioin amount and the quality result doesnt look the same as Zbrush even though I have playing around with both the subdivision settings and alpha gain setting for the displacement map. The base mesh is around 20,000 triangles and a subdivions of 5 shouldnt yield more then 2 million triangles which MR doesnt seem to handle either.
I have tried large BSP tree settings and have also tried vrious memory limits from 800k up to over 2 gig
So are you saying that if I load the scene as an MI file it saves memory? SO mental ray converts the MI internally thus causing Maya and MR to both have the thing loaded?
I only see the speed drop when MR crashes. My task manager never reports any hard disk swapping and I almost always have an extra gig free when the crash occurs
thanks the assistance I will play around with your suggestions. I am sure if anything, when 64-bit Maya/Windows/MR becomes readily available it will solve these render issues. as there will no longer be a 3 gig constraint.
QUOTE(Joojaa @ 09/27/05, 02:37 AM)
And why exacrtly do you need that many polys? I mean you could just convert it to a displavcenemt and use taht. thsi makes for a much more menageable rayytrace target for mr. NOt only would this render faster it would produce better looking results too.
as far as i understand mr is big mamory aware, toughy you do bach form commandline?!
Anyway the building of the tree for such big things is super memory intense. So try set the accelartor to large bsp.
ALSO export thhe stuff into the scane as a MI file as the conversion will eat ALOT of memory in itself wich may not get fereed properly by maya so your now loading teh poly 2 times in memory.
Also try setting the task size to 1.5
note dropping of speed to 1 might mean mr has started swapping things wich can result in you in sense seing absolutely no progress since your speed just dorpped to 1/1000
[snapback]215714[/snapback]