So I've got two meshes, BASE and TARGET.
BASE is a polyCube with 3 subdivisions in the x y and z.
TARGET is BASE duplicated and smoothed using the Sculpt Geometry Tool.
I create a blend shape called ONE by selecting TARGET then BASE and clicking "Create Deformer > Blend Shape"
I select TARGET then BASE and add a new blend shape called TWO to the first blend shape group.
I now have two blendshapes, ONE and TWO, that do the exact same thing.
If I try to "Paint Blend Shape Weights" it shows the TARGET's mesh name twice, presumably for the two blend shapes.
Is there a way to paint different blend shape weights for the different blend shapes?
