Multiple camera camera-mapping? Is there such a thing for Maya?
I read about it being done on starwars, i hear there is a multiple camera mapping shader for Max but i cant find anything like it for Maya.
Dose it even exist?
I would like to camera-mapp my object from several angels and have it affect a single shader so i can do more comprehensive camera moves.
Is ther no other way then rendering out several layers and merging it in post?