I have a scene with 8 particle clouds, they were all individualy created and have their own emiters. When they are individialy visible they look great, but as soon as one more becomes visible they cancle each other out. It almost looks like their is a bounding box around each of them and when they touch each other they leave a distinctive black box. This is a very disapointing bug, can anyone help please.
The problem is that all the particles render with a volumeic shader. If you are not using differendt shaders for each cloud, try using only one particle cloud with multiple emmiters and particles, this works fine. If you want to use different shaders (sparks and fluid) you have to seperate them for rendering and do the rest in comopsiting.
CU Sanostol