Hi,
Realflow has a really nice feature in realwave which is the hypermesh. It basically puts more voxels on the 2D grid where objects are going to interact with it. It is a really good feature in case you want to sim a really big water surface with some really localised interactions.
So, i'm wondering if there would be any trick in Maya Fluids to achieve something more or less similar.
My first guesses would be :
- Doing the sim on small chunk on fluid and then blending the caches together
- Or being able to connect fluid systems together
... suggestions and ideas are more than welcome because there is maybe some totally different approaches that would be working.
thanks !
guil