QUOTE(ssnovahv @ 05/04/09, 05:30 PM) [snapback]307269[/snapback]
i agree your answer if it's for animating purpose where precision is not that prior, but if i want to simulate the swing of the object who is lift up by the winch and need to "exactly" know how far and how long the object is swinging, i think i can't animate that myseff, i can gess, but that's not what i want. i want "precision".
Then its still the wrong tool.
The dynamics engine does not impart real world precision kind of thing to it. So if your using this to calculate something serious you'll miss things by a mile. While simulation tools that do this do exist its a bit of a chiken egg kind of conundrum that comes up here more on that later.
Thing is maya doesn't really account for the real forces involved, it also does guesstimate things by linear moves. Maya misses one essential force here. Maya does NOT count in the inertia the mass spread of your object*, imparts to a object now in this particular simulation it WILL start to count as the resistance increases as the object traverses further. So you would still need to guesstimate this part.
IF however your object is a just a very small point shaped thing and theres no thing to adhere but magnetism, then it might work out.
This bring us to the chicken egg conundrum, wich is unfortunately if you dont know the exact maths behind the actual physics then no simulation will yield right precise results as you can not gauge whet is omitted. Unfortunately true. People often equate computer simulation with how it works in real world, but that's not what it means. It means using some model that mimics some part of some part of the system you know well. Any simulation is jsut as good as you can do yourself, youd leverage simulation when the data is too much for you to count or fluxes too often for you to anticipate the total outcome.**
QUOTE
"precision"
Either way you don't get precision. Its actually a quite easy dual integral of ahem
a quick mental approximation: 2 border conditions and 3 initial values. No wait does it get back substitution, no theres air friction i hope
*not even assuming the density is homogeneous in the volume, see maya has NO VOLUME. Tahts all ok mayas not a physics simulator its a visual simulator.
**this is what I do get paid for to say most days in and out
So that's free advice some people pay thousands of dollars to get me to explain it to them