Hi all,
I have a quick question.
I am working on a project where I am using nCloth to break up geometry. It's working fine, but the problem is when I create the output mesh, I lose my shaders. The geometry is fairly complex and it would take forever to reassign the shaders manually. I had selection groups but they do not work anymore because of the output mesh. So, my question is, is there a way to create ncloth output meshes without losing the assigned shaders?
Thanks