Hi, i was asked to animate some characters for a augmented reality game and since the character is a robot it´s divided in pieces so most of the parts are attached to the skeleton by parenting except for the hands and head that are rigged with a smooth bind.
Everything moves perfect, but the hands and the head stay in the initial position. Some parts are shown in black, but i think that those are the parts i copied and scale to mirror the parts (the model was all joined so i had to cut it par by part to animate it).
And the up vectors are shown. So my question is, how do i export a rigging to vrml2 and how do i hide the up vectors?
If any of you know the answer please help me.