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I have been trying to use Maya Software to render fur for the past week. Every time I come across a solution, another problem presents itself. Adjusting the base width too much relative to the tip width, and global scale causes the fur to freak out and become little blocks of color.
Hey Falseye,
Are you rendering fur too close to the camera? And by what factor are you globally scaling the fur? Too high a value makes the fur blocky, especially evident when the furred object is closer to the camera. Try a different technique of getting the fur volume you want, by balancing the global scale, the fur's length and root/tip widths. If you could expand more on the exact problems you are facing with a description of your scene setup and the current renders as well, I might try to help you out.
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Using a spotlight, the recommended way to light fur, results in dark patches 'false shadows' in the areas tangent to the light. The two recommended solutions don't work in my case. Polar noise just makes the fur messy, and I am already using ambient colors in the fur.
When you say "the recommended" way, I guess you mean the spotlights with tight cone angles, high quality shadow maps and a manually set dmap focus size, right? A screen grab of your render could really clear up things here. In general, fur reacts differently to lights than your regular geometry. Results often seem better when the lights are at an angle greater than they normally would be in a non-fur scene. So, its best to have separate light set-ups for just your characters or objects and a separate set-up for their respective fur. Rendering them out in separate layers always helps. Usually, the fur lights' position wouldn't be too drastic as compared to the characters' lights. So an obvious method would be to light your character first and after you are happy with that setup, duplicate it and go about tweaking it for the fur layer.
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The more I look online the more I suspect that the people that have the solutions don't feel like sharing. I hope some proves me wrong.
Its more about looking in the right places with the right keywords, dude. I have had so many issues and problems but I have actually never posted any query on any forum. I just searched on various forums for similar problems other people might have faced and always ended up finding a solution. And eventually, if you do have to post our problems, always make sure you give a comprehensive run through of the situation, like, screen grabs of your scene setups/renders, software you are using etc. etc..
And like they say, Google is your friend ![]()
Cheers!
Sachin