Hi
I am new to this forum, so forgive me if this is the wrong place to post.
I wonder if someone can lead me in the right direction,
I have imported DAZ M4 and V4 into maya (model+skinned skeleton) and I want to add an animation rig to it. It needs to have basically the same animation control features as this one :
"Character Animation Rig for Generating Animations by Hand"
http://www.youtube.com/watch?gl=US&fea...p;v=e\_nPLjCnz2A
I am new to rigging and have looked at many tutorials, but what I really need is an actual example rig that I can load in maya. Then I can really see the internal structure.
The crucial things I need are :
Isolated hip and shoulder controls like in the video where the hips can rotate but the shoulders do not move. The DAZ rig seems to have non standard shoulders, so I am struggling to apply the tutorials I have seen.
The hand target, like in the video. my couple is dancing the waltz so hand of the girl needs to follow to the shoulder of the guy automatically.
Heal and toe pivoting like in the video. I have seen a good tutorial on this ( http://www.swinburne.edu.au/design/tutoria...ya-tutorial/P8/ ) but the DAZ skeleton is missing the toe bone, and I don't know the best way to deal with this. I want to be able to copy animation from one DAZ character later so I am not sure if adding bones will mess it up.
Maybe a helpful soul out there has a DAZ skeleton already rigged in maya that they would not mind sharing/selling to me.
That would be a very amazing thing.
Cheers,
Mark