New To Characters- Problems With Weights?

Hi, im quite new to character creation and im having problems with bone joints affecting bits i dont want them to affect on a uni project.
is this to do with painting weights?
if so does anyone know of a good tutorial, keeping it simple for me to follow, as i cant seem to find any, most of them cover making the character then adding bones, and thats it.
At the moment this project is in Maya 6.01 as thats what the projects started in.

so basically so far i have:
Modelled the character.
made the bone structure.
smooth bound the character to the bones.

If anyones got some spare time and feeling generous i could email it for you to look at if you dont understand what i mean.

Thanks
Ian

Well, I guess most of us are pretty busy. But anyway, I

Thanks for that
i should be able to sort it now! just had a little play with it and it seems to do the trick

the character isnt mega good, as the work is focused on the animation more than modelling but ill have to stick some pics up, even if there not impressive lol.

Don

im at Bradford Uni in the UK

You can also use the Component Editor to change the weights.

Select your skinned mesh and go to:

Window > General Editors > Component Editor

Select the "Smooth Skins" tab and you will find all the bone weights in there. You can alter them like you would an Excel spreadsheet.

It's especially useful if you have large areas which you need to assign to one bone, in which case you go to the column under the bone you want to assign the weights to and select all the cells. Press 1 and it will assign the vertices entirely to that bone.

You can also type in ay value from 0 to 1 and it will assign the vertices corespindingly.

It's very useful for games modeling, as the characters tend to be lower res and so the spreadsheet isn't so big.